In the same module KOLMediaPlayer there is also a number of functions for playing sound files in WAV format, allowing you to do this without involving a complex object. Their additional advantage is that they allow you to play sound not only from a file, but also from other sources, including from a buffer in RAM.
PlaySoundMemory(mem, options) - plays sound from a buffer in RAM;
PlaySoundResourceID(instance, resid, options) - plays a sound from a resource by resource identifier in the specified module;
PlaySoundresourceName(instance, resname, options) - plays sound from the resource specified by the resource name;
PlaySoundEvent(event_name, options) - plays one of the standard system sounds (these sounds are associated with the names in the Control Panel, Sound, then see the assignment of sounds to system events and events of installed applications);
PlaySoundFile(filaneme, options) - plays sound from the specified file;
PlaySoundStop - stops playback of all sounds started for playback by all previous PlaySoundXXXX functions.
All of these functions ultimately refer to the PlaySound API function.