Non-Visual Objects KOL and MCK
This concludes the description of the main visual objects of KOL, which are window and pseudo-window objects (i.e. controls). Those "controls" that have already been described are already quite enough to implement a decent enough visual interface. But for a full-fledged application development, a certain set of auxiliary objects is still lacking for solving a number of common tasks, such as: menus, dialogs for choosing a file or folder name, clocks, execution threads.
All such objects are inherited directly from TObj, i.e. are simple objects. But, at the same time, for all of them there are mirror components in the Mirror Classes Kit, allowing them to be used in visual design. That is, they can be thrown onto the form and set up the desired properties and events. As a result, code is automatically generated that ensures the creation of the corresponding objects along with the form, and their destruction along with the destruction of the form object.
oEvents for the entire menu or its child items oEvents, methods, properties of an individual menu item as an object |
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